Star Wars: Squadrons review in progress

Hot damn, do I love an A-Wing. Until Star Wars: Squadrons, the speed demon of the Rebellion was never my favorite ship. Years of my life spent playing Rogue Squadron made me an X-Wing diehard, and even when I first played Squadrons on a controller, I didn’t appreciate the joy of piloting what’s basically an aluminum foil cockpit attached to an oversized engine. But when I hooked up the HOTAS, the A-Wing made me forget how much Rise of Skywalker had drained my enthusiasm for all things Star Wars. 

Need to know

What is it? Space dogfighting action.
Expect to pay £35/$40
Developer EA Motive
Publisher EA
Reviewed on GTX 1080, Intel i7-7700K, 16GB RAM
Multiplayer Yes
Out October 1
Link Official site

Star Wars: Squadrons succeeds where it’s most important. It’s a thrill to pilot these ships a hair’s breadth above the surface of a Star Destroyer and through stunning nebulae and war wreckage more vivid than I could’ve possibly imagined playing TIE Fighter in the late 1990s. The campaign, which took me about 10 hours to complete on the default difficulty, never really surprises, but it does manage to accomplish something noteworthy: This feels like being in Star Wars in a way no game has in a long, long time.

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