Ray tracing has failed to deliver on its promise

Ray tracing was the great hope for Nvidia’s current generation of graphics cards, and the main reason given for their high costs. Yet here we are on the dawn of the next-generation, and I’m still waiting for a ray tracing game that I actually give a damn about. 

Don’t get me wrong, there have been some impressive examples of the tech: the reflections of Battlefield V, the shadows of… erm… Shadow of the Tomb Raider, and the global illumination of Metro Exodus are all good. But they’re not jaw-droppingly awesome.

Source link